Chapter 4: The Dark Beckoning

Previously on SURVIVE: The Island

On a cursed, uncharted shore, 27 strangers awoke, their memories lost. The silence was thick, when not pierced by the cries of the unseen and unknowable. Jordan, waking first, chased a fleeting shadow into the jungle, where he found a stunning waterfall as just as a storm gathered. Meanwhile, Kate, Michelle, Peter, and Chelsea discovered a sinister stone slab adorned with skulls, beckoning them closer. Mayoli, Jill, Chris, Travis, and Jim encountered a dark cavern, ominous yet potential shelter from the deluge.

At a wrecked ship, others awakened something horrible; a bone dust circle surrounded a grotesque shrine, tormenting the minds of the unwary. Rosendo, Boon, and Bryan narrowly escaped its grasp, while the group debated staying, venturing into the jungle, or facing the storm’s wrath. Above, Ian and Graham climbed the ship’s mast, only for lightning to strike, claiming Graham and casting his soul into a void between light and darkness. Alone, Ian clung to the mast, battered by the storm and his fear.

Still on the beach, Sara R and Emily stood frozen as a monstrous figure emerged from the ocean, dragging them screaming into the abyss. Andrea, desperate to escape the wreck’s horrors, fled to the beach, only to confront a twisted silhouette, its grotesque features lit by flashes of lightning. With the storm raging, only 25 survivors remain stranded on the forsaken island, which still hungers, its secrets stirring, poised to strike again.

Jump to:
Andrea
Graham & Ian
Jordan
Jim & Travis
Chris, Jill & Mayoli
Cowin, Jordanna, Andrew, Lauren & Sara M
Michelle
Chelsea & Peter
Boon, Bryan, Rosendo, Tyfanna, Mayo, Mike & Paul

Part 1: The Grip of Fear

(Andrea only)

The storm’s fury surrounds you as you run towards the figure. Sand stings your skin, and the roaring waves claw at the shore, each surge closer. Terror pulses in your veins, but a deeper compulsion propels you forward. You have to see it.

The figure stands unyielding, a grotesque silhouette against the swirling gray sky. It doesn’t seem to notice—or care. Each step reveals its wrongness: a twisted amalgamation of limbs, a darkness that devours light. Your heart hammers as the wind pushes you closer. An unseen force pulls you forward, reeling you in. The storm roars, yet through the chaos, something cold and vast emanates from the figure, pulsing with a power both terrifying and alluring.

Now just meters away, you realize you’re no longer in control. The figure’s darkness stretches towards you, a suffocating embrace. Hope dies as you are being consumed whole. The beach, the storm—it all begins to fade as the figure envelops you. And then, darkness.


Part 2: Visions and Saviours

(Graham & Ian)

Graham’s Perspective
You are in oblivion, a chasm of non-existence, yet somehow… you’re still real. You are sure that the light is a lie. You feel it in your core, a primal understanding that the brilliance is a facade, a lure for the weak. The darkness holds the truth you cannot ignore. So you plummet towards the darkest blackness. The void consumes you. Your body ceases to exist. Your thoughts dissolve. There is only the dark. Then, the dark is accompanied by noise.

Not sound, but a violation of senses. A roar that shatters your mind from within. Images erupt in your thoughts—a stone archway pulsating with blue light, a crimson tree weeping black sap, an immense cloaked figure laughing, and a swirling vortex of mist filled with screams. Suddenly the chaos vanishes. Silence descends, a crushing weight that is more terrifying than the noise. You are trapped. No escape. No body. No thoughts. Only the dark.

You are falling. Air rushes past you, nonexistent yet you feel it. Then, you open your eyes.

Ian’s Perspective
Rain lashes against your face, blurring your vision. The mast beneath your hands creaks and groans, a symphony of impending collapse. Fear claws at you, screaming for self-preservation. Should you climb up? Seek shelter below? The image of Graham, falling like a broken doll, burns in your mind.

Your first cunning impulse is to abandon him, yet its followed by an unfamiliar hesitation. A flicker of compassion? Guilt? It’s a sensation so foreign it’s almost nauseating. You glance down at the churning water, black and frothing beneath the storm’s fury. If you hesitate, both you and Graham will be lost. A decision forms: you have to save him. So you begin to climb down, the rain making your grip treacherous. The wind tries to rip you off. When you finally reach the deck, you pause.

The ship pitches violently.
You have to move.
Now.
You leap.
Icy water steals your breath.
You fight the current.
Desperately, you search for Graham.

Your lungs burn, screaming for air, but just as you’re about to give up, you see it—a pale shape bobbing in the waves. Renewed, you kick towards him. The waves toss you, but you press on, driven by the need to reach Graham. Finally, you grasp his arm, his unconscious body heavy in the water. You have to get to shore.

The swim is a desperate struggle against the storm’s relentless power. Yet, you refuse to yield, pulling Graham closer with every ounce of strength. The shoreline seems far, but slowly, you make progress. Legs touch sand, and you collapse, gasping for air. You made it. He’s alive. You’re alive. The storm lingers, but all you hear is your ragged breath. Then, begins howling less ominously, the rain eases, and the skies begin to clear. The two of you exchange a look of confusion. The ship is gone, swallowed by the sea. You are alone on the rocky coastline.

Searching the horizon for hope yields nothing but endless water, mocking your plight. The island reveals itself as a harsh reality. Behind you, the jungle looms—a tangled labyrinth of shelter and dangers. Before you lies the beach, desolate and exposing you to the elements. You shiver, cold fear gripping your heart. What awaits you in this desolate place? You must choose your path. Two options stand out, neither very hopeful.

Graham & Ian’s Choices

  1. Flee into the jungle for shelter—The dense jungle could provide refuge from the elements and resources like wood, food, and water. You’ve avoided the jungle until now, maybe it’s time.
  2. Search the shoreline for the ship—The ship vanished during the storm, but you could look for wreckage or debris that might have washed ashore. The storm may have dislodged valuable resources or signs of life from the other survivors.

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Part 3: Face to Face

(Jordan only)

Miles away, the jungle is alive with terrifying intensity. You huddle beneath the rocky overhang as the roar of the waterfall threatens to swallow you whole. Water crashes down from all sides, soaking you to the bone. Yet you drink deeply, trying to quench a burning thirst. Lightning splits the sky, illuminating the jungle. Each thunderclap reverberates through you, showcasing nature’s raw power.

Yet, your gaze continues to be drawn to the shimmering curtain of water. Again, a fleeting shadow moves behind the falls and vanishes, trapping you in renewed fear. Time loses meaning. Slowly, the storm’s fury subsides, and the jungle begins to breathe again. As the storm disappears, the world is reborn. The air is clean, leaves glisten, and a rainbow peaks through the canopy. You emerge from your rocky sanctuary, alive.

And then you see her. She slowly steps from behind the waterfall, a figure of mist and shadow. Small and fierce, her dark hair clings to her and her eyes hold you captive—intense and dangerous. She yells in a rapid staccato, in a language you can’t quite recognize at its frantic pace; but the tone clearly conveys anger and fear. Frozen by her intensity, you wonder who she is and what she wants. Choices spin before you, each a gamble.

Jordan’s Choices

  1. Challenge her aggression—You mirror her intensity, meeting her stare with your own ferocity. You don’t understand her words, but the language of aggression is clear. It’s a gamble, a dangerous escalation, but perhaps enough to intimidate her. You are not prey.
  2. Attempt to de-escalate the situation—You try to project calm, raising your hands slowly, palms open. You search her eyes for a flicker of understanding beneath the anger. Speaking slowly and clearly in English, you hope to bridge the chasm between you in this hostile place.
  3. Turn back and flee into the jungle—The primal instinct to survive overrides all else. The jungle, though dangerous, is familiar. You run, adrenaline pumping, the sound of her enraged cries echoing behind you.

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Part 4: Between Storm and Fang

(Jim & Travis)

Deep in the jungle the storm howls and shrieks all around you. Behind you, the cave mouth still calls, offering the promise of safety. But you head back to the clearing, away from the chance of sanctuary before the path of return becomes a faded memory. Your breath is ragged, your eyes wide with fear. You run, not to outrun the storm, but because standing still feels like inviting death.

Then you see something.

A flicker of movement in the shadows keeps pace with you. At first, you dismiss it as a trick of the light. But lightning flashes, illuminating the jungle in a stark glare. You slow, it slows. You speed up, it speeds up. There it is again, closer now, a shape forming first in your mind, then in front of your eyes. You stop, heart hammering, terror clear on your face. The creature halts too, silhouetted by the lightning.

It’s canine—a wolf? A wild dog? You’re not sure because you can barely see it in the jungle’s darkness. But it’s big, bigger than any dog you’ve known. Its long, sharp teeth glint in the storm light. Another flash of lightning reveals its fur, rippling as if alive. Its eyes burn with an unnatural intensity, fixed on you. Primal fear grips you; this creature is not of your world. Trapped between the storm and the beast, there’s no time to think. Your instincts offer three perilous paths.

Jim & Travis’s Choices

  1. Fight—You have only your bare hands and the will to survive. This creature, with its predatory gaze, seems invincible. Can you defeat it, or are you destined to lose?
  2. Flee—You turn and run back to the cave. Maybe you can escape the creature or find another path hidden in the jungle. Or maybe you’re just running towards another dead end.
  3. Reason—You raise your hands slowly, palms open, trying to project calm. You speak softly, hoping to soothe the beast and make it see you as something other than prey. But the only sound is the wind howling through the trees and the creature’s menacing growl.

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Part 5: The Obsidian Labyrinth

(Chris, Jill & Mayoli)

Back at the cave opening, Chris squeezes in first, the storm’s fury echoing in his ears. Lightning briefly lights the sky as he struggles to wedge himself in, every inch of his body protesting against the slick rock. Feeling vertigo as his feet find empty space, he grunts and lowers himself down, landing in darkness, the storm’s roar now muffled. His heart pounds with fear and adrenaline as he scrambles to his feet, senses heightened in the gloom. Jill and Mayoli follow, whispering with uncertainty. Chris helps them down, guiding them through the darkness.

The cave floor slopes downward, forcing you to crawl. The air grows thick and heavy, the silence broken only by your ragged breaths and the drip, drip, drip of water seeping through the ancient rock. Then, ahead, a light. Not the warm, welcoming glow of an exit, but a cold, eerie luminescence that seems to emanate from the very stone itself. You inch forward, your bodies trembling with a mixture of anticipation and dread. As you draw closer, the light reveals a sight that chills you to the bone.

The cave opens into a vast chamber, its smooth, black walls resembling polished glass. A jagged hole in the ceiling lets in a sliver of storm light, reflecting off the surfaces and creating distorted images that dance like phantoms. Paths wind between the towering walls, vanishing into shadow. The air crackles with an unseen energy, a palpable sense of ancient power pressing down on you. Four unsettling options beckon.

Chris, Jill & Mayoli’s Choices

  1. The Whispering Path—Faint whispers, like the murmurs of ghosts, emanate from this opening. They seem to promise secrets, or perhaps threats.
  2. The Shifting Wall—The air around this entrance shimmers and distorts, as if the very stone is alive, breathing, pulsating with a dark energy that makes your skin crawl.
  3. The Bloodwood Trail—A faint crimson glow spills from this passage, the colour of blood.
  4. The Path of Silence—This opening is the most unsettling of all. It is utterly still and silent, the darkness within absolute, impenetrable, like a void that threatens to swallow you whole.

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Part 6: Marked for the Deep

(Cowin, Jordanna, Andrew, Lauren & Sara M)

You decided to stay on the ship, but now it groans with a tortured shriek of timber and metal as the waves slam against its hull. You feel a sickening lurch, and a slow, agonizing tilt as the deck beneath your feet shifts dramatically. The air is thick with the stench of salt water and decay, and a terrifying realization dawns: the ship is no longer grounded.

After what seems like hours of holding on for dear life, the storm’s fury begins to lessen, leaving only the ominous creak of the dying vessel. You drift on a sinking tomb, the hole in the hull grinning skyward as waves pour in. Through a crack in the planks, there’s nothing but dark, churning water; the island, your only hope, has vanished. Panic grips you, a terror that intensifies the pain in your skull. The bone-dust circle’s sinister energy lingers, twisting each of your thoughts. You glance at Sara M slumped in the corner, her unconscious form a chilling reminder of the price you paid for your curiosity, her fate hanging by a thread.

You must act, and act quickly, if any of you are to survive this watery grave. But the disorientation, the throbbing pain, makes it hard to think, hard to plan. The hold, your prison within a prison, offers no easy escape. Three desperate options emerge from the fog of fear and pain.

Cowin, Jordanna, Andrew & Lauren’s Choices

  1. Attempt to climb up to the main deck—The hold’s slick walls, rotten ladders, and treacherous ropes make each movement a gamble. Even if you reach the deck, you’re met with the raging sea and the terrifying certainty of being lost, adrift with no land in sight.
  2. Break through the hull—The weakened wooden planks might give way with enough force, creating an escape route. However, this could also lead to the ship’s demise, allowing water to drag you down. It’s a desperate gamble between drowning slowly and a quick escape into the sea.
  3. Attempt to revive Sara M—She is unresponsive, possibly trapped in a nightmare. Waking her could be key to survival, but it might also waste precious time as the ship sinks.

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Sara M’s Perspective
The darkness presses in, a suffocating weight that threatens to consume your fading consciousness. You drift in a hazy realm between sleep and wakefulness, your mind caught in a tug-of-war between oblivion and the chilling reality of your situation. The bone-dust circle’s curse throbs within you, a malevolent force that amplifies the pain coursing through your body, twisting your thoughts into a disorienting labyrinth.

Faintly, through the fog of your delirium, you hear the panicked whispers of your companions, the groan of the sinking ship a morbid lullaby that pulls you deeper into the abyss. But somewhere, in the recesses of your mind, a spark of awareness flickers. You sense the urgency, the desperate need to fight, to cling to the fragile thread of life that slips through your grasp. Two stark choices emerge from the swirling chaos of your thoughts.

Sara M’s Choices

  1. Fight to wake up—Summon every ounce of strength to resist the allure of sleep. It will be a grueling battle against exhaustion and the whispers of the island’s curse. If you succumb, your fate may be sealed within the watery tomb that holds you captive.
  2. Give in to the embrace of sleep—Let darkness envelop you, surrender to oblivion. It would end the pain and fear, but a primal instinct warns of the terrifying unknown that awaits beyond sleep. The island’s secrets and curse could mean surrendering to something far more sinister.

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Part 7: The Spiral Cavern

(Chelsea & Peter)

The storm’s wrath crashes all around you like a vengeful god, shaking the earth with each thunderous roar. As you frantically investigate the stone monument buried in the earth, one skull twists in place, and the ground splits open, revealing a spiraling descent into the blackness. The air reeks of damp soil and sulfur, clinging to your skin as you step into the gaping wound in the island. A spiral staircase, chiseled into ancient stone, coils downward into a void that feels alive, breathing with an ancient, malevolent awareness.

Faint, luminescent glyphs pulse along the walls, their glow shifting in hypnotic patterns. They seem to crawl and twist, whispering in an unintelligible tongue, their meaning just out of reach. A sudden crash shakes the cavern as a massive tree falls above, sealing the entrance and cutting off any escape. Panic surges in your chest, the air heavy and stifling, pressing in like the weight of the entire island.

Each step down the staircase pulls you further into the island’s depths. The glow from the walls and steps provides little illumination, this place could offer either fragile hope or be a sinister lure. The stillness is absolute, broken only by your footsteps and the murmurs of the symbols on the walls. Your choices are grim: decipher the glyphs, search for escape, confront the unknown in the abyss, or stop to closely examine the glowing lights. What will you do?

Chelsea & Peter’s Choices

  1. Attempt to clear the entrance—The fallen tree stands as a monument to the storm’s fury, its trunk thick and unyielding. Even with all your combined effort, the task seems impossible. What awaits you above? The storm still rages, a chaotic dance of wind and rain.
  2. Descend the spiral staircase—This staircase leads into the island’s depths where darkness whispers and the air is heavy with menace. What awaits you at the bottom? Salvation, or oblivion? It’s a gamble into the abyss.
  3. Examine the glowing lines—These lines pulse with a strange energy, echoing your heartbeat. Their patterns are hypnotic, perhaps concealing a clue for escape from the tomb. Time is running out; the air is thinning, and the island feels suffocating.

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Part 8: At the Storm’s Heart

(Michelle only)

The wind howls like a banshee, tearing at the flimsy shelter and threatening to expose you to the storm’s fury. Rain lashes down in blinding sheets, each drop a hammer blow against your makeshift roof. Chelsea and Peter are gone. The jungle groans, branches snapping as the tempest rages. You huddle deeper, your heart pounding like a trapped bird. Fear, raw and primal, claws at your insides, whispering that this is the end, that the island has claimed you.

Through the driving rain, you glimpse a figure in the clearing. It’s Kate, her back to you, arms outstretched, face tilted towards the churning sky, as if embracing the storm. Her wide eyes gleam unnaturally in the lightning, a terrifying tableau of madness. A deafening crack splits the air, and a towering tree crashes down just beyond the clearing’s edge. The shockwave blasts your shelter apart, scattering its components into the wind. You are exposed, vulnerable, the storm swirling around you.

And then, Kate screams. A piercing, bloodcurdling shriek that cuts through the roar of the wind and rain, a sound filled with a terror so profound it chills you to the bone. She spins on her heel and runs, disappearing into the dense undergrowth as quickly as she appeared, her scream echoing through the storm-ravaged jungle. You are alone, the storm showing no sign of abating. Three options, equally dangerous, present themselves.

Michelle’s Choices

  1. Follow Kate into the storm—The jungle is a treacherous maze, now a death trap with the storm raging. Branches heavy with rain could snap, and the ground is slick with mud. Kate’s terrified scream haunts you, and you feel a responsibility to find her and ensure she’s safe. Together, maybe you can find shelter and survive.
  2. Run. Run the other way—Whatever drove Kate to madness is best left behind. The beach, with its open space and crashing waves, seems like a sanctuary in this chaos. You may face the storm, but you’ll be away from the jungle and the source of Kate’s terror.
  3. Stay put and ride out the storm—Curl into a small ball and remain inconspicuous. The storm targets movement; if you stay still, it might pass you by. It’s a desperate gamble, but in this chaos, it’s your only chance of survival.

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Part 9: Flight from the Wreck

(Boon, Bryan, Rosendo, Tyfanna, Mayo, Mike & Paul)

The wind howls like a banshee, whipping rain into your face as your group of 7 scrambles over jagged rocks away from the shipwreck. Waves crash against the shore, sending spray high into the air and drenching you in a chilling torrent. The sharp rocks dig into your palms, leaving trails of blood as you struggle to maintain balance. Each step is a battle against the relentless storm.

Rosendo clutches a tattered map, its edges singed and ink blurred by rain. Found in a shipwreck crate, it depicts the island with symbols hinting at hidden locations and dangers. Alongside it, a small, ornate key offers a promise of future solutions.

Tyfanna, still shaken by her brief time on the ship, holds a tarnished silver compass with a wildly spinning needle. Mike, his head aching, managed to grab a sturdy toolbox, its contents unknown but potentially valuable. Mayo carries a length of thick rope from the ship’s rigging, but it’s getting heavier and heavier. Each item glimmers with hope in the fight for survival, but those carrying them can’t feel it.

Boon and Bryan exchange uneasy glances, noticing a distinct shift in the demeanour of Tyfanna, Mayo, Mike & Paul. Their eyes seem distant, their movements hesitant, as if caught in a trance. A strange energy surrounds them, a palpable tension that sets them apart from the rest. The humming from the jungle seems to intensify around these four, and their whispers are barely audible, lost in the storm’s roar. You must now choose your path.

Boon, Bryan, Rosendo, Tyfanna, Mayo, Mike & Paul’s Choices

  1. Follow the coastline to the beach—The rocks are a treacherous maze in this storm. Your ankles could snap, but hope is driving your need to find safety back at the beach where it all started. Together, you can find shelter and survive.
  2. Seek solitude in the jungle—The unsettling behaviour of those marked by the bone dust circle urges you to protect yourself. The jungle offers an opportunity to escape the growing unease of your companions.

    (Option available to Tyfanna, Mayo, Mike & Paul only)
  3. Obey the whispers—A darker current pulls at your soul, your temples throbbing with the island’s pulse. The whispers promise answers and a way to quell your anguish. Fear and hope war within you as they guide you back to the ship’s resting place. Will you follow?

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Part 10: The Shadow’s Claim

(Kate only)

The storm’s fury swirls around you, a tempestuous dance of wind and rain that seems to follow your every movement. Lightning arcs across the sky, illuminating the jungle in brief, terrifying flashes, and you swear you can feel the very air crackling with energy, as if the storm itself is alive, a sentient being that recognizes your presence.

You stand in the clearing, or perhaps you are moving, swaying to the rhythm of the wind and rain. You are no longer certain. Time and space have become fluid, distorted by the storm’s power, and your own sense of self wavers in the face of its overwhelming presence. A strange mix of terror and ecstasy floods your senses. You feel small, insignificant, yet somehow connected to this raw display of nature’s power.

Then, you see him. Not with your eyes, for the storm obscures all but the closest surroundings. But in your mind, vivid and inescapable. His face, contorted in a mask of rage and malice, leers at you from the depths of your memories, a phantom from a past you cannot fully recall.

Terror, pure and unadulterated, explodes within you, shattering the fragile trance the storm wove. You run blindly through the dense undergrowth, the wind and rain whipping at your back, the phantom’s laughter echoing. You stumble and rise again, driven by a primal urge to escape. Time stretches until you burst from the jungle onto the beach. The storm rages, but its fury seems lessened, the wind a constant roar. You collapse onto the sand, eyes closed, gasping for breath.

You are safe now. You must be.


Part 11: A Black Feast

(Andrea only)

The storm rages, its fury a chaotic symphony conducted by the unseen hand. The world blurs as darkness closes in. Just as oblivion’s embrace tightens, a piercing scream cuts through the storm, yanking you back. You stumble to the wet sand, your heart a frantic drum. A young woman, her face contorted in terror, bursts from the jungle’s edge and lands beside you. You’ve never seen her, but in the fleeting moment your eyes meet, a strange connection sparks—a shared terror and a plea for understanding.

The figure turns, its attention snagged by the new arrival. A sense of relief, almost euphoric in its intensity, washes over you as the crushing dread lifts. The figure, distracted, abandons you, its attention fully consumed by the terrified woman. It moves towards her, its form shifting, expanding, becoming everything and nothing all at once.

The woman’s screams intensify, a crescendo of terror that pierces the storm’s roar, growing louder, more desperate, as if amplified by some unseen force. Then, silence. The woman vanishes, swallowed by the figure’s shadowy embrace. The storm, as if exhausted from its performance, abruptly ceases. The wind dies, the rain evaporates, and the sun peeks through the retreating clouds, casting a hesitant light upon the now serene beach. You are alone. What now?

Andrea’s Choices

  1. Collapse and sleep—Exhaustion weighs heavily upon you. The sunlit beach feels inviting. Surrender to sleep and hope that you wake to find the storm is just a fading nightmare.
  2. Get yourself up and go into the jungle—Despite its dangers, the jungle calls to you. Within its depths may lie answers about the island’s mysteries and the haunting figure. The woman’s screams echo in your mind, reminding you of the risks, but the need for answers outweighs the fear.
  3. Stay alert and wait for help—Amid the horrors, hope remains. Someone will surely come for you, to explain, offer safety, and solace. Stay on the beach and cling to the hope of rescue.

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Thus ends the story of Kate

The Shadow’s Claim
Beneath the storm’s relentless wail,
One fled the dark, her strength did fail.
The waves rose high, a cold lament,
As shadows watched where she was sent.

A figure vast, a shapeless blight,
Devoured her cries, extinguished light.
Its claws of dusk, its grip of dread,
Unraveled one, where none should tread.

The beach lay silent, storm now still,
One’s essence lost to shadow’s will.
No trace remained, no soul to tell,
Her fate consumed where shadows dwell.

– excerpt from The Infinite Corridor,
author unknown, date unknown

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